Alright, after a fair amount of feet dragging the hi poly is done. Trim sections were added to the side, and panels created to fill out areas. Left the one trim blank for now, will adjust when I get it on the render mesh. Though light wear and tear was done in zbrush, I have decided that most of the dusty/decayed feel is going to be on the painting side of things. So now it is on to Photoshop! Not sure why all my text is now underlined, but can't seem to undo it :-)
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